TexturePacker creates and optimizes sprite sheets for game and web development.
Features
- Fully automated sprite sheet packing
- Graphical user interface and command line
- Image optimizations for 16-bit pixel formats, including dithering
- Support for PVR images
- High quality scaling algorithms
- Direct support for: Cocos2D, Sparrow framework, libgdx, JavaScript/HTML5
What's New
Version 4.4.0 :Note: Now requires OS X 10.9 or later.
Features:- EaselJS: set sprite pivot points using TexturePacker
- Flag to disable automatic detection of animation sequences (LibGDX, EaselJS)
- Added "Extrude" option to basic settings page
- Image viewer can now open pvr.gz (v3) files
- Don't merge smart folders with same name
- File dialog problem with double extensions like .pvr.gz (Windows)
- Tracer tolerance tooltip
- Wrong instruction displayed in "install command line client"
- Crash when generating compressed ATF textures with size < 64x64
- Simplified windows installer
- Fixed status bar in PVR viewer
- Icon resolution on Windows
- Duplicate recent file entries due to slash / backslash in path
- Allow txt file extension for Spine data files (Unity)
Requirements
OS X 10.9 or later, 64-bit processor
Screenshots
Download File
Size: 23.9 MB
Rapidgator Download | NitroFlare Download